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Mike's space

Tips for creating game art, and whatever else I want to talk about.

Mike Porter

Occupation
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Xbox Live GamerCard

Portergraphic
Xbox Live GamerCard
Rep:
5/5 stars
Score:
5534
Zone:
Recreation
Rock BandCall of Duty: WaWRock Band 2F.E.A.R. FilesCall of Duty 4

Xbox Live Recent Games

Rock Band
Achieve:
4/50
Score:
40/1000
Call of Duty: WaW
Achieve:
3/56
Score:
30/1250
Rock Band 2
Achieve:
0/50
Score:
0/1000
F.E.A.R. Files
Achieve:
0/41
Score:
0/1000
Call of Duty 4
Achieve:
13/37
Score:
270/1000
Books I am reading now
Dark Hollow
Coffin Dancer: A Novel (Lincoln Rhyme Novels)
March 25

new blog

This is where my new blog is going to be located.
It's going to take me a little bit to get used to Wordpress, but I am sure it won't take too long.
I am hoping to have some new stuff to show soon.. as well as some thoughts about what I am going to be doing in the near future.
 
Thanks
-Porter
March 12

Times they are a'changing

Big changes coming soon...  Still no prospects currently in the game market, however I am working on some things that I hope will come to a happy conclusion soon.
Also I will be moving away from this blog space to my own in the very near future.
 
I have decided that if I am not an MS employee, then perhaps I should take my ramblins elsewhere.    I will post a link on here once I have the new site up and running.
I am also planning on getting the tutorials back running again.
 
Sorry for the delay in all this.  Job hunting has been my top priority, however I also want to remain active in the train sim community as best I can.  You are a quality bunch of people and lots of fun to talk with.
 
Thanks again for your support and interest. 
January 28

Something I never wanted

Well, as you are all probably aware, Train Simulator 2 is no more.  I wish there were a way to continue this effort but without a huge angel investment I am not sure something like that could happen easily.

I never wanted to stop working on something that I was passionate about or felt so strongly about how it would be received.  It was going to be awesome.

Once I figure out what I am doing and where, I will try and keep this thing more up to date. It's been difficult to write on here with the knowledge that we were losing a battle, so I stayed away.

Now I should be able to go back to what I was doing before.. and that is tutorials for general art related stuff. 

If you have a tutorial on a specific subject you would like to see.. feel free to tell me and I will do my best to get one done.

Thanks for sticking it out and waiting to hear more.

-Porter

November 18

Really.. I am still alive

Things have been extremely crazy for me lately and we have been super busy. so sorry for the lack of updates.

I recently returned from Texas.  My Dad recently had a stroke so I was down there to help out.  Being out of work for two weeks is weird and now that I am back it has reminded me that I wanted to try and keep this blog up.

At first it was very easy.  I was ramping up into learning a new job, so I had frequent bouts of down time while waiting for my next indoctrination into the engine and tools, however now that I am up and running it's hard to take time out to do anything else.

I apologize for not following through on the commitment I made on this site.

I am still going to release a demo of how to get the locomotives built and into the game just as soon as we release and I have had a month of recoup.

Hope everyone is doing well.

October 03

Wheel chrome

Some of the forums that I visit were talking about how the wheel chrome didn't look quite right.  I had always intended to replace the default chrome and was ready to do so before the National Train Show. 

Well laid plans aside, I was unable to get the new chrome look into the game.  So I am going to show it here.

I am not sold on the way it looks now and I may have to go tweak it more, but this is the newest incarnation.

chrome

I am hoping that once we get the lighting model into the engine I won't have to force the silver bands on top and bottom to be less bright.  We will see once we have that in.

 
Thanks for visiting!
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Chuckwrote:
The only additional element needed was coffee... not your department . CJ
Oct. 21
Mike Porterwrote:
Was there anything I needed to add that you felt was missing from the tutorial?
Looks good!
Oct. 21
Chuckwrote:
The tutorial on texture baking your bitmaps in action , i decided to redo the texture set using my original 2048 x 1024 psd's for the fuse and wings and cooking up a new paint with the preliminary results on a model i am working on of  Guy Gibsons  Lancaster Mk III below .
 
Oct. 21
Mike Porterwrote:
Hey Chuck,
 
Glad to be of service.  Hopefully you won that battle.  Thanks for the link.
I am hopeful that people will also begin to adapt the non-destructive approach to Photoshop as well.
 
Thanks again
-Porter
 
Oct. 18
Chuckwrote:
... Sweep modifier i have never tried that one ....but you can bet your sweet bippy i will,  it was comforting to have read
that someone else believes the stack is sacred as i had just this discussion about collapsed stacks and deferred in defending
their maintenance throughout the initial build whenever possible for a number of reasons ...
I have linked your post up in a thread at  [url=http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1192705350/0#0]
FFDS
[/url] where a goodly number of FSX designers frequent and with some luck will come upon the link to what is a most informative
and well presented series of tutorial in methods that apply to both platforms .
 
Thanks Chuck Jodry , pixel pusher
 
 
Oct. 18
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