Sorry, the comment you entered is too long. Please shorten it.
You didn't enter anything. Please try again.
Sorry, we can't add your comment right now. Please try again later.
To add a comment, you need permission from your parent. Ask for permission
Your parent has turned off comments.
Sorry, we can't delete your comment right now. Please try again later.
You've exceeded the maximum number of comments that can be left in one day. Please try again in 24 hours.
Your account has had the ability to leave comments disabled because our systems indicate that you may be spamming other users. If you believe that your account has been disabled in error please contact Windows Live support.
Complete the security check below to finish leaving your comment.
The characters you type in the security check must match the characters in the picture or audio.
To add a comment, sign in with your Windows Live ID (if you use Hotmail, Messenger, or Xbox LIVE, you have a Windows Live ID). Sign in
The tutorial on texture baking your bitmaps in action , i decided to redo the texture set using my original 2048 x 1024 psd's for the fuse and wings and cooking up a new paint with the preliminary results on a model i am working on of Guy Gibsons Lancaster Mk III below .
... Sweep modifier i have never tried that one ....but you can bet your sweet bippy i will, it was comforting to have read
that someone else believes the stack is sacred as i had just this discussion about collapsed stacks and deferred in defending
their maintenance throughout the initial build whenever possible for a number of reasons ...
I have linked your post up in a thread at [url=http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1192705350/0#0] FFDS [/url] where a goodly number of FSX designers frequent and with some luck will come upon the link to what is a most informative
and well presented series of tutorial in methods that apply to both platforms .