The tutorial on texture baking your bitmaps in action , i decided to redo the texture set using my original 2048 x 1024 psd's for the fuse and wings and cooking up a new paint with the preliminary results on a model i am working on of Guy Gibsons Lancaster Mk III below .
... Sweep modifier i have never tried that one ....but you can bet your sweet bippy i will, it was comforting to have read
that someone else believes the stack is sacred as i had just this discussion about collapsed stacks and deferred in defending
their maintenance throughout the initial build whenever possible for a number of reasons ...
I have linked your post up in a thread at [url=http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1192705350/0#0] FFDS [/url] where a goodly number of FSX designers frequent and with some luck will come upon the link to what is a most informative
and well presented series of tutorial in methods that apply to both platforms .