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Comments (5)
  • View space
    Chuck
    October 21 2:29 PM
    The only additional element needed was coffee... not your department . CJ
  • View space
    Mike Porter
    October 21 12:34 PM
    Was there anything I needed to add that you felt was missing from the tutorial?
    Looks good!
  • View space
    October 21 7:57 AM
    The tutorial on texture baking your bitmaps in action , i decided to redo the texture set using my original 2048 x 1024 psd's for the fuse and wings and cooking up a new paint with the preliminary results on a model i am working on of  Guy Gibsons  Lancaster Mk III below .
     
  • View space
    Mike Porter
    October 18 7:57 AM
    Hey Chuck,
     
    Glad to be of service.  Hopefully you won that battle.  Thanks for the link.
    I am hopeful that people will also begin to adapt the non-destructive approach to Photoshop as well.
     
    Thanks again
    -Porter
     
  • View space
    October 18 4:38 AM
    ... Sweep modifier i have never tried that one ....but you can bet your sweet bippy i will,  it was comforting to have read
    that someone else believes the stack is sacred as i had just this discussion about collapsed stacks and deferred in defending
    their maintenance throughout the initial build whenever possible for a number of reasons ...
    I have linked your post up in a thread at  [url=http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1192705350/0#0]
    FFDS
    [/url] where a goodly number of FSX designers frequent and with some luck will come upon the link to what is a most informative
    and well presented series of tutorial in methods that apply to both platforms .
     
    Thanks Chuck Jodry , pixel pusher